In a review of 007 First Light, The Verge's Andrew Webster highlights how the game's tutorial is structured like a training montage in a classic action movie, showing a young James Bond learning spy skills over months in a snappy supercut. This approach blends gameplay instruction with cinematic storytelling, making the typically boring tutorial engaging and story-integrated.
the verge's review of 007 first light says the tutorial is actually good because it's a training montage like in movies. you learn to shoot and parkour while time speeds by. it's a game but feels like a movie scene.
This design choice reflects a broader trend in gaming where developers are increasingly borrowing cinematic techniques to enhance narrative immersion. As games become more sophisticated, the line between interactive and passive entertainment continues to blur, potentially attracting new audiences who value story as much as gameplay.
games are getting more cinematic and this is another example. if tutorials can feel like movie scenes, maybe more people who usually just watch films will get into gaming. the lines are melting.
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