In a Polygon interview published June 6, Control Resonant creative director Mikael Kasurinen discussed the Remedy Entertainment sequel's overlap with the current cultural fascination with Backrooms-style liminal spaces. A mid-game mission called The Sinkhole drops protagonist Dylan Faden into an infinite-feeling labyrinth of stacked living rooms and bedrooms — a coincidence Kasurinen called happy timing, given A24's hit Backrooms horror movie. Control Resonant launches September 24 as the follow-up to 2019's Control.
Remedy's Control Resonant has a mid-game mission called The Sinkhole that dumps protagonist Dylan Faden into an endless maze of stacked living rooms and bedrooms — basically a playable Backrooms level. Creative director Mikael Kasurinen told Polygon the studio is leaning into the coincidence that A24's Backrooms movie is dominating horror discourse right as their sequel approaches its September 24 launch. The game is the follow-up to 2019's Control.
Fills a coverage gap in the gaming category (8 stories, 10%) with specific, checkable claims — exact mission name, character name, launch date, and a traceable Polygon interview source — though the core 'coincidence' angle is hard to independently verify beyond Kasurinen's own framing.
The Backrooms — originally a 2019 creepypasta — have become a full-blown entertainment franchise, with an A24 film and now a AAA game mission that mirrors the concept. Control Resonant landing on the same liminal-space aesthetic without copying the IP shows how deeply the trope has embedded itself in mainstream horror. For Remedy, the timing turns a coincidence into a marketing advantage.
the backrooms went from a 2019 creepypasta to an A24 movie to something a major studio like Remedy was already building into their game organically. that's not a trend anymore — that's just what horror looks like now. control resonant launching september 24 with a playable liminal-space maze while the movie is still fresh is genuinely lucky timing.
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