Eurogamer published a review of Mina the Hollower, a game that took six years to develop. The review describes it as a blend of Zelda and Bloodborne, featuring platforming, combat, puzzle-solving, and deep world-building. The game is set on a richly imagined island and includes elements like boss fights and an in-game newspaper.
eurogamer dropped a review for mina the hollower, a game that took six years to make. it's like zelda met bloodborne on an island with platforming, combat, puzzles, and even an in-game newspaper.
The review highlights the growing trend of indie games taking years to craft intricate worlds that rival AAA titles. Mina the Hollower's blend of genres and attention to detail reflects the passion and ambition of small teams. Its reception could influence future indie development cycles and player expectations for depth in indie games.
indie games taking half a decade to cook is becoming a flex. mina the hollower's mix of zelda and bloodborne shows small teams can still deliver big worlds. if it hits, expect more devs to take their sweet time.
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